Annual Chapter Dinner
Join your local display industry peers for the
Bay Area SID Chapters Annual Summer evening of good food, good company and
intriguing information. This informal annual gathering is widely known for its
lively interaction and pleasant surroundings. This year the dinner will be a
classy, picnic-style affair under the stars and Redwoods in the beautiful
Santa Cruz Mountains, at the estate of Gus Carroll, our own Chapter
Secretary/Treasurer, a short 10-minute drive from downtown Los Gatos.
Date: Friday, June 20, 2003
Time: Appetizers at
6:00
Dinner at 7:00
Speaker to follow
dinner
Location: Gus Carroll, our Chapter
Treasurer, has very graciously invited us to his mountain retreat for this
event. The address is 20930 Panorama Heights, Los Gatos, CA. Click
here for a map and directions.
Cost: $30 per person. Please note that this dinner is for SID members and their guests
only. You are a member if you pay your dues! Of course, it's not too late to
join. See official SID website
RSVP: Please send an email to C3@ix.netcom.com
by 6/13 telling Gus Carroll if you will be coming, and the number of
guests. Please indicate your preference for entree from the following
three: Steak, Salmon or Vegetarian Pasta.
Payment: Send payment to address below no later than 6/18.
Checks payable to "Bay Area SID Chapter".
Gus Carroll
SID Dinner
P. O. Box 186
Los Gatos, CA 95031
Guests are advised to dress in layers, as the dinner and talk will be outside
and
it might get cool as the sun goes down. Flat footwear is also recommended.
After Dinner Speaker: Daniel M. Russell, Ph.D., Senior Manager, User Sciences & Experience Research Group,
IBM Almaden Research Center
Topic: Surprising Visual and Cognitive Aspects
of an Information Lifestyle -- From Inattention to
Monopixel Digital Jewelry
Abstract: People seek out and use information in an
amazing variety of ways. They strap devices onto their bodies to make sure they
always know the current time, have ready telephone connectivity, can send
& receive messages or can lookup content in portable data pools via their
PDA. At the same time, we all swim in a sea of information that's being
streamed to us via multiple channels left, right, center and behind. It is
not uncommon to be in very display-rich environments -- as I sit in
my home office writing this, I can see 5 monitors and 6 specialized
displays ... and I haven't turned around. The question for my work centers
on this: What happens to the user in the middle of
such a display-centric world?
From my perspective as user scientist, fascinating questions
arise when we place people in such rich display settings. In my talk I'll
review some of the work we have done in my lab about the effects of having
information available in multiple places and what happens to people trying
to understand what's going on. I'll show some data that suggests
that sometimes more IS more, and simultaneously, less can be better.
We'll review what happens when people need to use display
environments to try and make sense of complex information, and what some of the
surprising cognitive effects that lie at the interaction of people, use
and information displays. We'll then cast our vision into the
future and examine what the notion of 'display' is in the future, and where the idea of an extended
user interface might go in the years ahead.
About the Speaker: Dan Russell is really a research
scientist who is currently a lab manager. He has done duty in the the war zone
of product design and development, taught at
universities (Stanford, Santa Clara) and been a part of the hypertext,
cognitive neuroscience, artificial intelligence,
education, interaction design and ubiquitous computing communities.
As a consequence, he has seen the whole process from wild-eyed speculative
thinking, through the functional spec, final delivery and all other
constraints in battles of development... and the confusions and insights of academic research. Along the way he has written a bunch of
things about various technologies and design work;
ranging from models of human motor behavior through
computer vision and models of people making sense of complex information.
He used to give full day tutorials in the Hypertext world -- emphasizing
the importance of design practices to that community. In
interaction design, he has "carried the water,
borne the torch, advocated and evangalized -- even harassed and harried"
the involved parties when necessary.
More practically, perhaps, his teams at Xerox PARC, Apple and IBM have
always included a heavy element of both visual and interactive
design as well as ethnographic studies. Dan notes,
"frankly, we've found that our professional design intuitions
about what works and what doesn't work, while wonderfully polished
and honed over years of practice, continually need real-world validation
no matter how clever and accurate we think we've been during the design
process."
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